Before you ask, no, those screenshots aren't photoshopped. DOOM has returned to the webOS center stage and bringing along with it many future possibilities.
Many will remember how back in June we covered the story of how it was possible to, with a bit work, get DOOM working on the Pre. Well, the webOS has come a long way since then. In webOS 1.3.5, we all learned of the existence of base OpenGL ES files, but it turns out much more was added.
The folks over at WebOS-Internals, mainly ZSoc, Destinal, Rod Whitby, were looking through the webOS 1.3.5 open source packages which through a long, and frankly, very technical road, lead them to discover that 1.3.5 included Simple DirectMedia Layer (SDL).
So with this new info, they went back to DOOM and created a new release for the webOS. Not only does this one not require Debian and DirectFB to function, but it also plays nicely with LunaSysMgr. To quote Zsoc:
It doesn't open its _own_ card so much as it starts it's own surface, and when luna realizes it has to share the fb after the initialized virtual surface, it creates a hardware accelerated surface in a new card and shoves it in there.
What does that mean to the average person? Well, 2 things: DOOM is hardware-accelerated, and DOOM will be able to minimize in card view!
Of course everything is not completely polished yet, there's no icon in the launcher and it needs to be launched via Terminal, but this is still a huge step forward.
SDL is often used in compliment with OpenGL, so it makes sense for Palm to use it. It does leave one wondering, however, what this means for the future. Will Palm go this route officially and support native apps, throwing web-apps out the window?
As much as I would love that, and the games it would produce, the webOS was released on the principle of being based on web technologies. If it were up to me, I'd rather see a convergence of the two. Embedded native app objects in webOS html apps, webGL, or even Java applet support.
Regardless, this is a very impressive advancement for the webOS and could signal a turning point in gaming on the Pre and Pixi in the homebrew sector. DOOM for the 1.3.5 webOS devices out there, is now available in Preware. For those not on Sprint, sorry, but you'll have to wait.





















Comments
Official forum thread is at http://forums.precentral.net/showthread.php?p=2118707
Happy New Year everyone!
-- Rod
Great News! I just installed and eventually got it to work. I noticed that the third command "cd org.webosinternals.sdldoom" did not work at first. An ls command did not reveal this file. After I rebooted, everything worked fine. Is it possible that the file is not recognized without a reboot?
First off this is great and now comes the complaining
my only complaining has to do with the controls since most ppl are right handed except a few limp wrists and psychos how about letting the screen flip where as to let the keyboard be on the left side making it more like a console controller, game play is great i am just not keen on having to control the marine with my right hand i need that free to stroke myself as i have a huge one since realizing webos is poised to open up a can of first person and other games, if it can do dooom can it do NES/snes emulators ? can it do iphone quality games??? like dexter, and the various GTA clones??
GREAT FREAKING WORK CANT WAIT TILL THE CONTROLLS ARE ABLE TO BE FLIPPED!!!
awesome!
And here we go!!!!
Wow...so thats a surprise!! Glad to see things are moving along. I have always told my friends that are iphone users that the iphone has been out for the better part of 4 years, give the pre a chance and see where its at after a few years. Thanks to all you hard working homebrewers!
The iPhone's been out for 2.5 years.
stop being a hater, d-bag.
2.5 years IS the better part of four years... ;-)
Richeous!
Don't you mean "RIGHTEOUS!"??
Oh wait, there is a definition for richeous... http://www.urbandictionary.com/define.php?term=richeous
:P
lmao! My favorite part is the usage of the word on urbandictionary.com:
"You spelled righteous richeous, you are a dumbass."
ROFL
I fell out over this. I love urban dictionary. Too Funny!!!
+1! You lived up to your name. This was was a grand slam! Well executed.
lol good one! ...yeah, I was pulling words from the "just woke up dictionary.".
Yes, quite awesome.
Yes, yes, YES.
i'am not missing WebOS 1.3.5 in europe, but now i do :-) . Keep up good work !
I have to apologize for lack of usability, but it's certainly fun to see your webos device play doom, and at great fps. I was certainly surprised when it ended up working :>
I'd be willing to bet webGL is going to be the official sdk implementation of opengl es (and utilization of sdl). It's a very usable js wrapper :) I guess we'll see at CES.
It would be great if the tilt sensor could be used for movement and the gesture area be used for shooting. I can see zooming around in this quite easily then.
Actually, you can use the touchscreen for shooting. :) I'm not sure if you can specifically use the gesture area, but you can tap the display to shoot. :)
Holy crap I just ran it.. runs really really well.. i'm extremely impressed! The homebrew community for webOS is constantly blowing me away with all these innovations!
PreCentral has become to webOS what XDA Developers is to Windows Mobile :)
luv the whole branch is to tree as co0ck is to man
Wooohooo! Some exciting news! Surprise!
holy christ
How do I install it??? It's not showing up in PreWare, and I just updated my feeds. I tried manually adding their feed but in PreWare I can't seem to add new feeds, that whole area is grayed-out and can't add anything. Please help!
I found it listed via Quickinstall in the webos-interals Pre feed.
I'm having this same issue. Apparently i don't see any webos-internals stuff in preware. If i check the feed, the URL on the feed just says "feed" and not the url as shown here: http://www.webos-internals.org/wiki/Image:Preware_add_feed.png
I'm assuming this is the issue. I didn't notice this until just now, though after updating to 1.3.5 i *THOUGHT* preware seemed to have less in it than before, but I just shrugged it off to bad memory, but i think this is why.
Just go into the All list and search from Doom.
Yeah, i tried that,it's not there.
have you guys tried this? http://www.precentral.net/apps-homebrew-and-webos-135
Are you talking about reinstalling preware and the package manager? Because yes, I did that. I had to in order for it to run after updating to 1.3.5, otherwise i got an error. As far as the emergency migration thing, no I haven't done that, and I actually don't see it in preware's list, probably for the same reasons i dont see this.
try installing the migration helper via quick install
Gotcha, I'll give it a shot later tonigh (i'm at work at the moment)
i couldnt find it either. i had to turn off the webos internals feed restart preware then turn it back on and update feeds again. good things is you can do it from work!
Didn't seem to work for me. I also tried the emergency recovery program, and that didn't seem to fix it.
I think this is a great and important advancement for webOS! Congrats once again to the WebOSinternals crew!
If that is what Palm is going to talk about at CES they are making a big mistake. All they will do is announce a feature that everyone else already has. How is that going to attract anyone to WebOS.
Instead they need to beat the drums about their beautiful, intuitive UI. The incredible gesture system. The flawless multitasking system, and more importantly talk about their Synergy. WebOS is the only platform in the world (both desktop and handheld) that you can sync to multiplle exchange servers, multiple Google accounts, Yahoo, Linkedin, Facebook contacts and then does a fantastic job of displaying and linking the data. This is what the CES demo should focus on if they want to attract more users.
Actually I think they should do both. The fact is that what drives most of the sales on other phones is games. If you look at the charts out there game downloads are 600% higher than any other category. So Palm showing that they have a platform that's just as flexible as Apple's or Google's. Even developers who aren't going to take advantage of this part of the platform often cite it as the reason why they're not developing for the WebOS - makes no logical sense but that's what I've heard from some.
At this point their main sticking point is getting developers on board. Android had the same problem when it started, so did the iPhone (because no one wanted to develop web apps). Well guess what all the analysts are predicting is the next big market - WEB APPS! So highlighting how stupid simple Ares is, how quickly you can recreate your old apps in a new more modern framework, and then how beautiful and usable your apps will be in that system. That's the big thing that needs to be sold. The more high quality apps start landing in the App Catalog, the more existing users will show off their phone and the more new users will switch over.
this is amazing news, I needed good news while snowed in here at work today :)
Awesome! I just played the game. I have to get used to the keys to move and tap the screen to shoot. But great work! I love it!
This is really amazing, great work by the WebOs Internals crew. Come on Bell, get your act together and get 1.3.5 out!!
I think it's safe to say, given the development of Ares if nothing else, that the web development model isn't going to go away. Palm wouldn't have gone through all the trouble and effort to create Ares just to drop that development paradigm. It's a very forward-thinking model that still has a ton of potential and I suspect they'll ride that horse to the end and be successful doing so.
My guess (and that's all it is, I have no inside information) is that we'll see two things in a fairly short period of time (like a few months I'd guess):
1. A more robust set of APIs for developers to use in those web technology-based applications. Things like OpenGL ES, or maybe simply GPU-accelerated canvas and CSS transitions, that sort of stuff, build on top of the web development model. I think a lot of people, developers and everyday users alike, are still underestimating what is possible in this paradigm, but the APIs do need to come up to speed a bit to reach the full potential. I kinda doubt we'll ever see Halo in a webapp, but I don't think we're limited to bubble-popping games either :)
2. The ability to write some sort of more "native" apps. This *may* wind up meaning Java apps, that'd be my first guess (which wouldn't be really "native", but certainly closed), or *maybe* true native apps in C/C++.
I'm waiting for CES like everyone else and hoping for good things... but as theorized in the original post, no, I don't think we'll see the web model being dropped, ever... if we do, I'll be outright SHOCKED and frankly very turned off by that decision. I don't think that'll happen though, I think we're going to get enhancements to the web model in the form of more robust APIs for sure and *maybe* an alternate "native" model in some form. We'll see!
This is what I think too. The use of the GPU should allow CSS transitions and other parts of WebOS Mojo framework to perform better.
For games that are really hard core, like NFS or Doom, the option of native compile will still be there. Otherwise, those code bases would need to be rewritten into Javascript and CSS, which doesn't make sense.
I'm praying for a full Java (ME) implementation. We'd be happy to port all of our Blackberry apps to Java on a Pre/Pixie, but we're not going to re-write them in Ares, no matter how easy it is to use.
What is the JRE on the Pre/Pixi now?
BTW - NO need to download the .wad file. It's included in the Preware download. Works great! Can't wait for CES to see what other apps are coming!
I'm getting a "-sh: cd: can't cd to org.webosinternals/sdldoom" message when I type cd org.webosinternals/sdldoom
Not sure why.. This is after installing doom, rebooting the phone, and carefully typing each line.
because it should be org.webosinternal.sdldoom (no slash).
Sym + i is your friend (tab completion of directories.)
org.web Sym+i gives org.webosinternals. then sd Sym+i finishes.
Yeah, I typed the / in in on my post, but I actually had typed a . in.. I had it typed in correctly but strangely it wouldn't work with wifi enabled.. perhaps because it was searching for a valid wifi network when there wasn't one?
Dunno, but nonetheless, it works now.
I made the mistake with the / the first time I ran it, too. :)
Nevermind- after turning off Wifi the command worked. WOOHOO.
Cool
I'm having the same problem. Can't get the third line to work.
cd org.webosinternals.sdldoom
help..
Try turning off your wifi.. Also before running, try rebooting the phone.
First, thanks for getting this working, and for all your hard work!
This might sound like a dumb question, and I apologize in advance, but is the game supposed to have creatures in it? I got the game running, but there doesn't seem to be anything to shoot at, at this point.
If this is just a proof of concept that Doom can run on the Pre, that's cool. I just wasn't sure. :)
there are enemys to shoot at. You need to go down a hall and open a door or two, but they're there.
Thanks. :)
I just installed and used Doom. No issues whatsoever. Very huge step forward. Great work!
I just installed and used Doom. No issues whatsoever. Very huge step forward. Great work!
ive never used terminal......how the hell do i enter the four seperate lines to start the game.....it's just one string
I created a bash script to take care of this:
#!/bin/bash
cd /media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdldoom
./doom &
-------------
chmod 755 to make it executable, then whenever you want to play the game, just go to the terminal and type sh
Can't you just call it directly from:
/media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdldoom/doom &
Is there anything else in the application directory? Seems almost silly to have a huge long path just to call it manually.
As a matter of fact, yes, you can do that. I can't believe I didn't think of that! Thanks! :)
I think I was so concerned about finding the right directory that I put going to the right directory down as part of the process, but of course it doesn't need to be.
Actually, I take that back. It looks like it doesn't work that way. I think it needs to be launched while you're in the sdldoom directory. It's not working when I'm doing it outside of it. I think it's because it needs to be able to see the WAD file.
Someone please upload a demo video to youtube
can someone please make a video on youtube on how to run this?? im having trouble
heres complete instructions on how to install the terminal from preware then doom:
go to preware click on all items then type in terminal install both apps stating terminal your phone will reeboot.
next go back to preware in the all apps and download doom to your phone.
then open the terminal and the directory will come up (the black screen) then type the above commands like so adding a space after cd each time:
cd /media/cryptofs/apps/~~~~~~~~then hit enter
cd usr/palm/applications~~~~~~~~then hit enter
cd org.webosinternals.sdldoom~~~~~~~then hit enter
./doom~~~~~~~~~~~~~~~then hit enter
-note a space after each cd-
then a new card will open up with doom in it check the forum for the buttons. Note when you close doom and the terminal your phone may reboot its ok it does for now.
I've found that if you close the terminal first, then close the Doom card, it doesn't reboot.
Why is the CD command broken down into parts? You can CD directly into the directory in one command. I think that would probably cut down on confusion/typos:
cd /media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdldoom
thanx. figured out the spacing thing right before you posted.
thanks alot :)
Hmm, looks like I am going to have to pop for the extra large battery after all.
This may be a stupid question, but might the SDL help with the Precorder viewfinder issue?
I thought about that at first, too, but I don't think so. SDL is for graphics acceleration. PreCorder needs a viewfinder, which I think is a different kind of task. From what I've been able to see, the camera app doesn't really play nice with PreCorder. If you try to have them both open at once, you can't really see through the viewport, and the video doesn't get recorded.
The issue is essentially "splitting" the data coming from the camera to make it go to the video encoding and the viewfinder display at the same time.
The camera app cuts off the display for a second as it records the image. This isn't really possible with video.
SDL may be used to display that viewfinder image, but it doesn't help with getting the data stream.
when you run doom via terminal, be sure to put the {space}& at the end. That sends the program to the background and terminal can be safely closed.
Well I got it to run right away with PreWare and a reboot and I have to say I am really impressed. Impressed enough we at Invasive Bamboo are looking at a few options now for our in progress work and up coming titles. Of course there are only two of us, but hell OpenGL! Yes :-)
When do ya' think we'll see Google Earth for the WebOS?
Listen, you may not all realize it yet, but the only thing you are waiting for is Plants vs. Zombies for WebOS.
HELL YEAH! That's one of popcap's greatest!
Am I missing something? It looks cool and all, but why would a 500mhz+ Pre have any trouble running this without any type of GPU acceleration? I remember playing this on a (3|4)86 <100mhz and only a basic 2d card.
It may have needed a full SDL implementation, but SDL isn't strictly about acceleration as mentioned by someone else. Its main point is a crossplatform library for loading/displaying/blitting media. Doom as written originally wouldn't use any additional acceleration... just drawing/blitting functions.
(That is - it's cool and may allow for more games/etc, but this isn't really a demonstration of its newfound 3d power a la leaked NFS video...?)
Heh... Yeah, so much pent-up desire. Same effect the other day w/ that canvas demo. ;-)
AFAIK, the big news here is that Luna can apparently host apps that target SDL now, allowing fast framebuffer access (for native apps at least). Doom could run on the Pre before, but to use DirectFB it was necessary to shut down Luna - not exactly user-friendly if you had any interest in still using your phone or any other apps.
If there's any hardware acceleration going on, it'd probably be involved with integrating the app-local frame buffer into Luna - scaling and clipping, that sort of thing. But that could be done on the CPU as well; as you note, Doom shouldn't really be putting too much strain on the hardware.
Ah, thanks! That does make it more interesting. I had forgotten about that little aspect of it. So it is still good news, just not the part of it other people are probably attaching their excitement to.
worked perfectly nearly immediately for me. Great job gang! While I had never really gotten into Doom back in the day (preferring the cheap knockoff, Blood, instead, lol) this clearly is great news and several steps in the right direction. Now for that Gameboy emulator to be ready =)
"For those not on Sprint, sorry, but you'll have to wait."
hohoho... gsm pre (german o2) + 1.2.1 sprint doctored + upgraded (via Update-app) to 1.3.5... doom's working :-D
p.s. i wasn't able to doctor my pre to 1.3.5 sprint and even to 1.3.1 sprint... it says Update is not compatible with your device... so I had to doctor it with 1.2.1 doctor sprint, then update to 1.3.5 no problem... but doctor to 1.3.1 or to 1.3.5 is imposible for me, don't know why... cuz 1.2.1 was doctored without problems updating to 1.3.5 too
You're not the only one.
My GSM Pre had troubles with the Sprint 1.3.1/1.3.5 Doctor's, ended up flashing to 1.2.1 and updating straight to 1.3.5 from there.
Probably a ssafety feature seen as we are not really supposed to be updating our GSM Pre's with Sprints fw =P
))))))))))))
Guys, I am on Sprint, but this is a Thread in itself! Good going, do your phones still work???
yes, they work... I can call, send sms, receive sms :)) 3G works too
That is awesome, it is about time we were all on the same pace! Very cool to hear!
Now we need WOLFENSTEIN 3D!!!
That takes even less resources than Doom. It was running via the web a while ago on the Pre.
nice. I'm especially glad to hear some kind of sound... There are a lot of apps that would benefit from (improved) sound
btw I guess man on video never played doom before ))
Got it! Cool. I have been wanting to try a first person shooter game on the Pre. Never played Doom before though, so I have a lot to figure it out. Any Doomers want to either post which qwerty keys do what, or even better, post a link?
Thanks in advance.
I might be jumping the gun here, but does this mean that some of the games/engines/emulators listed here:
http://en.wikipedia.org/wiki/List_of_games_using_SDL
Could be in our future?
World of Goo is on that list... how awesome would that be to have that game on the Pre??
I;d never get anything done
At this point I don't see anything that would stop developers from porting those to webOS.
Note the emulators down there, too. Porting those and you'll never run out of games for your phone.
This is great. The cheat codes work too!
iddqd - god mode
idkfa - ammo and guns
idclip - walk through walls
thanks guys
cheater detected :-D ban him :-D lol
ugh... I'm sorry. I still don't understand what could be wrong! I followed lancar27's directions exactly, but the darn 3rd line just doesn't want to run :-( I don't understand it
I had my pre doctored last night and updater to 1.3.5 so it's a 'clean' pre. I installed preware, terminal, terminal browser plugin, and doom. Am I missing something here?
thanx...
haha, guys, this is freakin awesome! congrats on doing such a good job...for everyone having difficulty finding Doom in Preware, follow:
1)you need to open up WebOS QuickInstall and remove Package Manager Service and Preware via Device Management
2)reset your phone for good measure
3)reload package manager service via QI
4)reload preware via QI
5)start up preware and click on Preferences > Manage Feeds
6)under the webos-internals feed, you should see two lines of web addresses...if you see just the word Feed, your package manager service is screwed up
7)follow the isntructions above about how to launch Doom!
Where is the hardware acceleration? SDL is a library that provides a framebuffer you can write into but does not provide acceleration of 3d transformations, lighting, etc. like modern GPUs. This is great to see available on the pre and will no-doubt make porting other games easy, but it's a little too soon to say that hardware acceleration is available for games.
need help, i installed terminal and restared luna, restarted my device n still cant see the terminal app in my launcher anywhere, but in preware it show that is installed
nope, 3rd line still not working :-( even with wifi off
After entering the first line and hitting enter make sure the directory changes. If not re-enter it. That goes with each following line...
HELP!
I keep getting the following error message:
Error: Could not initialize SDL: Unable to open /dev/fbl
Flyinglaw-
Do you have 1.3.5 WebOS yet?
Did you download Doom or are you just typing the terminal commands in? You need both.
Have you rebooted the phone?
Make sure EVERYTHING is 100% typed correctly.
Yeah, I have 1.3.5 and followed all the directions but so far no luck.
This is what I want to know.
Does the implementation of SDL by Palm mean we (and by we I of course mean all the people smarter than me) now have more direct access to the Pre's hardware than before?
If so, can someone, somewhere, PLEASE, develop a native VOIP/SIP app so we can make and receive voice calls via wifi? I would definitely pay for an app that does that.
We (who are smarter than you - LOL) have technically always had fairly low-level access... theoretically, someone could have ported SDL over a long time ago (probably not much more than copying some files over, and maybe a recompile), and theoretically there's not much a developer couldn't do all along.
Here's the catch though: almost none of it is possible if you're doing things the Palm-sanctioned way.
Even this, while it likely portents things to come, would never be in the App Catalog as it is currently constituted because it goes outside the guidelines Palm has so far given us for application development. Many of us are suspecting that's going to change in some way shortly, but until it does, things like Doom here are little more than (hella-cool) proof of concepts. They aren't for the majority of Pre owners.
Well I understand the app catalog problem.
However, there's always the mytether model; I think Aonic has proven that making at least a little bit of money from donations for homebrew apps isn't a difficult thing to accomplish, even when those homebrew apps aren't listed on Preware (mytether is not).
I really think, especially with Google Voice and Gizmo5 coming down the pike, there is/will be a very big demand for an app that does this. One of you enterprising smarty-pants coders out there should really think about doing it.
Works great. Thanks guys for giving me one more distraction at work :). My only complaint is the labor intensive start up. But other than that, well done.
Having the same issue..
Error: Could not initialize SDL: Unable to open /dev/fbl
Hardware accelerated meaning GPU accelerated ?????????????????????????????????????????????????????????????????????
You need even more question marks.. Please.. MORE.
Wow....plays just like I remember back in the day...Quake next? :)
Having the same issue..
Error: Could not initialize SDL: Unable to open /dev/fbl
Anyone have Ideas
ok this is really ticking me off! how do i get the 3rd command to work?? everything goes smoothly UP TO the third command. it says: -sh: cd: can't dc to org.webosinternals.sdldoom.... is there an error or jus something im not doing right? HELP PLEASE!!
Make sure you have periods between everything and not slashes.. That seems to be a common mistake.
I typed it Exactly as shown and still get the message.. cd org.webosinternals.sdldoom ... It keeps giving me that message.Is there anything else?
I see a lot of time-wasting in my future.
Did they just take it off Preware? It was there, then I got an error trying to install it. Then I closed and reopened Preware, and then I watched as Games dropped from 70 to 69 right before my eyes (never saw the number change in real-time before) and when I went back in, no Doom?!?!
Normally when you install something from Preware, it disappears from the available list. Does it show up on your installed packages?
No. As soon as I read this, I thought, "Duh," but when I actually went and checked, no Doom under "Installed." Is it showing up for others?
FYI - To close the game:
goto card view
select the Terminal card
type SYM Z (Doom will then be stopped)
go back to card view and close the Doom card.
Terminal will still be running and Luna will not restart.
i'm surprised there hasn't been more games that are relatively simple to do even w/0 3d graphics. maybe like space invaders, or centipede, pacman. now how you controll the ship i don't know. But like i'd think they could do a game like super mario brothers easily. it's basically just a 2D scroller. i'm no programer so i'm probably missing something but i'd think those sorts of retroish games would do pretty well. damn near anything from the Atari 2600 days. Like Joust or pitfall. i'm actually surprised something like Preroids wasn't done sooner. Good to see it's there now.
this would awesome and news worthy if it were 1989....
Wow, ignorant comment.
It's not about the game you see on the screen (Doom), but that fact that they've achieved it on a Pre (finally), opening the door for more advanced games that had no exact timeline.
Now there's proof that more original games with smooth graphics and sound are right around the corner.
Wow! Now I am really impressed. Graphics, sound, smooth. Only problem is that is it pretty much unplayable with these controls. Why oh why didn't Palm give us a 5-way-nav instead of that useless center button!!
I bet if they can use the touchscreen as mouselook it would help a lot.
Anyway, those broken-up cd commands are silly. I immediately wrote a script called "doom" to just cd to the correct directory and launch doom.
Way to go ZSoc, Destinal, and Rod Whitby!!! Great way to roll in the new year!
One other control issue- there is no jump command... and without it, it is impossible to leave the first level!!! Oh well
Doesn't on mine- and I just updated to latest version. Spacebar seems to only open doors.
I'm having the same problem as a select few of you in here...1st I updated to 1.3.5 , reinstalled Preware, ran the emergency migration, rebooted and great! No a lot of missing apps (but they still show when in USB mode), less apps et. in preware including Doom. I previously used terminal & mvapp to move some of my apps but forgot to move them back before updating to 1.3.5. Can someone please help to shed some light on how to fix this!?? I'm pretty sure both of these two instances created this problem!!
Update for those having this issue...
"Error: Could not initialize SDL: Unable to open /dev/fbl"
I was having the same problem and was able to track it back to the My Tether application. The Wifi patch needs to be removed. This allowed me to launch Doom.
Good Luck!
I have MyTether but had no issue installing and running this. Did you mean you had MyTether actively running when you attempted the commands to launch Doom, i.e., with the MyTether WiFi patch having already been executed (same one that disables the camera)?
The patch was enabled, but I was not running My Tether at the time. I had to open My Tether and remove the installed patch. This not only allowed me to use the camera again, but also allowed me to finally run Doom.
Hope this helps.
I am getting the same error, but the wifi patch was not enabled. I enabled it and disabled it. Still get the same error. The camera works, but Doom does not. Any help would be appreciated.
It's only 2 hours away from 2010... Bring me Crysis on the Pre and you will catch my attention. Otherwise, 1993 is calling and wants it's Doom back.
hehehe. I can laugh at my misspelling words. Can you laugh at your ridiculous comments. You obviously are aware of the hardware requirements for Crysis, why would you even suggest that. Then again, maybe not - all this might just be "magic" to you. Hmmmmm. I'm leaning towards the latter.
Happy New Year Everyone!
Happy New Year!
The old Doom cheat codes actually work in this. LMAO
Very Nice DOOM! I did all of steps preware downloaded terminal than DOOOM! PUT in cd like it show no new card help!
Error: Could not initialize SDL: Unable to open /dev/fbl
all directories open until the third, I do not have "my tether" on PRE WI-FI closed...error message. YES I AM TYPING EXACTLY AS DIRECTED. I tried for 2 hours last night uninstalled, reinstalled both terminal and doom this morning REBOOTED same error message....any helpful suggestions?
Now all we need is Duke Nukem 3D
I removed ALL patches and will attempt one more time, the next step would be webOSdoctor and I think I will pass on that exstream....
delete DOOM and terminals and except it does not work on my PRE
Thanks for update on DOOM! I can play the game.(smile)
I am getting the same error message as you except I have to go into the org.webosinternals.sdldoom/bin to find the "doom" command. tried "./doom" "./doom &" "doom" still get "Error: Could not initialize SDL: Unable to open /dev/fb1. I made sure wi-fi was turned off and myteather, along with developer mode. I am going to dry re-installing without Dev. mode enabled.
Hey everybody, Doom has been updated to 1.1.2, which includes a launched,so all your problems should be solved. It's in Preware... But all I get is a notification that says "DOOM: Starting...", and the game doesn't launch. Any solutions?
Still doesn't work for me. I have uninstalled and reinstalled, insured that the wifi was turned off, and all the other stuff but still nothing. It says Doom starting but nothing else happens.
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